Sunday, 16 March 2014

P1. Composing Music For A Film

5points to composing music for a film:

1) Watch the film once to sense the story. After that watch the film multiple times looking for different components e.g. climax, sound. Then watch it with out sound and imagine what sound you would put in and the rhythm of the film.
2) Choose what instrument and atmosphere you want. Starting with what atmosphere you want that will help you choose what instruments you might use.
3) Make and adapt the pace of the music to the speed of action.
4) The producer has tried to convey emotion, try to match up the music to the emotion portrayed.
5) Don't ask for feedback till the end. If you ask for feedback while composing it could lead you into a different direction.

Describe how Hans Zimmer and Christopher Nolan worked together to create the music for the Dark Knight?
Starting with the music from the joker, Nolan gave some stills to Zimmer of the clowns and the joker that inspired the character. Then Zimmer contacted Nolan about his feel he wanted to go with for ever-building a tense moment in the film

What was the process that Hans Zimmer used to come up with the music? 
Zimmer choose minimal music, that tells what he wants to say without being overwhelming.

What was Hans Zimmers intention when making this soundtrack?
 He wanted to make the music uncomfortable to listen to, showing the character elements of the joker well, which provoked the normal image the audience relates to a joker.

What qualities did Hans Zimmer want the music to have (try and find at east three)?  
With a very minimalistic piece Nolan wanted there to be a lot of tension, he went for the rock and punk influential style to suit the Joker's character.

How do you feel about the final score and explain why you feel it works/doesn’t work? 
I think the final score works went well because it leaves the listener/ audience at the edge of their seat as it creates suspense of danger to what will happen next. The minimalism of the character that links to the music is clever as it really draws you to the creepiness of the joker. 

Saturday, 15 March 2014

P.1 Research into Recording Foley Sound and Sound Effects


__Foley Art?__
Foley sound FX is the reproduction of sound in footage which adds to post - production this increase the quality of audio for films etc. The sounds can be any sort of sound that wanted such as footsteps or winds blowing etc. It creates the sounds so that they sound as realistic as possible, they are needed to make a clip as a whole to feel realistic as it sets the mood. It can also be used to cover up unwanted sounds, and also to enhance sound that's wanted.
Recreating the sound of wind 
__Foley Artist?__
A Foley artist creates ambient sounds that sounds realistic to match whats happening in the film. They create the sound themselves in their own way by recording themselves by impersonating the sound need, by manipulating everyday, buzzer objects or a sound that comes from something bigger then what they can fit in the studio e.g.a horse that you would never guess.
__Creating Foley Sounds?__
All Foley sounds will be recorded in a recording studio by one artist and then have a another person in the control panel playing back the visual, pressing record and enhancing the sound the artist is creating. In the studio you would see microphones in all size and shapes. Another sound FX equipment they would use for example is they e.g. an egg microphone that used for recreating the sound of a horse's gallop, the microphone would be barred underneath the dirt and have anther microphone on top and then blend the two together. All the technology they use is to enhance all the the sounds in the film because the sound tells the audience what to feel at that moment.
__Skills Need For Foley Artists?__
The most important skill you could have as a Foley artist being creative and having a good ear. this is what a Foley artist need, as they need to able to notice what can be heard on screen and then to intensify that sound FX by recreating it using any object for example, for screeching tires you would use a hot water bottle blow a bit of air in it the on a waxy surface move the hot water bottle in the same direction of the car. The Foley artist needs to have the talent to recognize each individual sound that required to whats playing on screen, they also need the energy as it is a performance that they trying to recreate for all these different sounds.
__Advantage Of Using Real Objects Rather Than Computer Generated?__
Using real life objects makes the sound you trying to create more realistic. Also by using real objects are cheaper and easier to access and recreate, if your not happy with the first outcome does not sound good. Although you could use sound libraries/digital production  software however, this will cost you millions just to create the sound you intend for and a possibility not having the sound you want in the end.

Wednesday, 12 March 2014

P.1 Working between Premiere and After Effects


You can export Premiere projects/footage into After Effects or, exporting from After Effects into Premiere:

1) Once you already have your imported media into Premiere, you then want to go to file- a drop down menu will appear having the option to export. A few setting will appear you want to then export it to QuickTime.
To add effects to you original project/ footage from Premier, you want  to open up After Effects and click on file- drop down menu will have the option of importing. It then will come up with a window for you to find the project/footage where you saved it to and open it up into After Effects. Then you can begin adding your effects. Your Effects will only show up in After Effects once your done, to make sure they show up in Premier effects once you import it, it needs to be saved in both programs; if not that will potentially lose all the effects you done in After Effects. So when everything is saved, you then upload the whole sequence into Permiere with the changes you made. When you have done with all your editing you can then render it and export it as a YouTube file  as a completed short clip.


2) There is also another way that you can do this is: inside of After Effects you can import sequences directly from Premiere Pro. Double click in the project panel, and in the project panel select that project from Premier Pro, change the import settings to footage, then click open.
Then a dialogue box will appear that lets you chose which sequence you want to import. Select the sequence you want and click OK  and then it will appear in your project panel. Giving you the same result as before but this time you just imported it to After Effects rather then sending it from Premier Pro


3) Another way to import sequences into After Effects from Premiere Pro is by dynamically linking the two assets:
By lassoing your clips in the TimeLine in Premiere Pro, then right clicking on all your selected clips. There will be a drop down menu that will appear you want to click on replace with After Effects composition. When you do this all you clips will be sent together as one composition in After Effects. This will then open a new After Effects project if one has not been opened already  it will come up with a window asking what would you like to name the project and then press save.
Back in Premier Pro >
The TimeLine has changed and is no longer three clips, to get the three clips back you can undo in Premiere Pro so your back to the original clip and nothing will change in After Effects. However you wont get the forefround layer of the After Effects in Premier Pro; so what you want to do is: duplicate the three clips in Premiere Pro so you have duplicate of the clip above the original. Then go back to After Effects, select all thesequences in your project panel and delete. then go back to Premier Pro and lasso the four clips you have now and right click, do what you done before and press replace with After Effects as composition. This will give you exactly what you had in After Effect before, but in Premiere Peo, you see in your TimeLine that all you original three clips are there but the duplicates have been replaced with a foreground layer of you After Effects Composition.
 
This will allow any changes that you make in After Effects will automatically update in Premiere Pro.

P.1 Research Rotoscoping

Rotoscoping is turning a live action Image into another sequence as an animation, using a Rotoscope. This is an animation technique where animators trace over every single movement in footage (this can take ages), to use in live-action and animated films.
 Back in the early 1930s when film images were still being projected onto a frosted glass panel and re-drawn by an hand. This projection equipment is called a rotoscope, although it has now been evolved over time and has been replaced by software on computers making it a lot easier.

The history of rotoscoping was that a film used to be projected onto a frosted glass panel and then it would be re-drawn by an animator. However these days its been replaced by computers. this technique has been used in a lot of films. The reason for an animator to use the rotoscoping technique is because its more affordable and cheaper the going to a location on the other side of the world or easier if such location they desired did not exist.


The film 'All Dogs go to Heaven' was realised in 1989. This film was the first of Don Bluth, John Pomeroy, and Gary Goldman to ever, to use computer animation to help them with tricky perspective shots i.e the care running down the pier towards the junkyard. With rotoscoping in this particular film each sequence flows into each other making it look like a realistic animation that could be seen inanimated to the audience. In 'All Dogs go to Heaven' the rotoscoping is done so well that you wouldn't say it was two diffident footage put together in a sequence, it looks like a whole film was done in one tacking, as theres no missed out transitions that looks out of place.







Friday, 28 February 2014

P.1 WORK BOOK

Date: 9.12.13                     Time: 9:00
- making a mood board for characters (using character bio) PHOEBE/SKYE/KE'NAN
- 1/2 way through mood boards
Date: 9.12.13                     Time: 13:05
-Finishing mood boards
-in Room F10 had computer trouble so got 3/4 of boards done
Date: 10.12.13                   Time: 9:00
-finishing of mood board -move on to the models (dress up a model using photoshop)
-finished mood board - almost finished model
Date: 10.12.13                   Time: 11:50
-production design annotate script
-printed out script and half way through annotating
Date: 12.12.13                   Time: 14:40
-script annotate - break down sheet
-done with annotations - 1/2 way through break down sheet
Date: 13.12.13                   Time: 9:00
-go out and get photo's of your entire storyboard - every shot + additional shots
-got all the shots we needed but not the riding shoots
Date: 16.12.13                   Time: 10:50
animatics- as close to find finale sequence as possible. when finished with animatics -folders organised/blogs updated
-half way done animatic
Date: 16.12.13                   Time: 13:05
-need to take pictures of riding animal scene for animatic
-got the pictures just needed to upload to computer
Further logs are in the yellow log book