Sunday 16 March 2014

P1. Composing Music For A Film

5points to composing music for a film:

1) Watch the film once to sense the story. After that watch the film multiple times looking for different components e.g. climax, sound. Then watch it with out sound and imagine what sound you would put in and the rhythm of the film.
2) Choose what instrument and atmosphere you want. Starting with what atmosphere you want that will help you choose what instruments you might use.
3) Make and adapt the pace of the music to the speed of action.
4) The producer has tried to convey emotion, try to match up the music to the emotion portrayed.
5) Don't ask for feedback till the end. If you ask for feedback while composing it could lead you into a different direction.

Describe how Hans Zimmer and Christopher Nolan worked together to create the music for the Dark Knight?
Starting with the music from the joker, Nolan gave some stills to Zimmer of the clowns and the joker that inspired the character. Then Zimmer contacted Nolan about his feel he wanted to go with for ever-building a tense moment in the film

What was the process that Hans Zimmer used to come up with the music? 
Zimmer choose minimal music, that tells what he wants to say without being overwhelming.

What was Hans Zimmers intention when making this soundtrack?
 He wanted to make the music uncomfortable to listen to, showing the character elements of the joker well, which provoked the normal image the audience relates to a joker.

What qualities did Hans Zimmer want the music to have (try and find at east three)?  
With a very minimalistic piece Nolan wanted there to be a lot of tension, he went for the rock and punk influential style to suit the Joker's character.

How do you feel about the final score and explain why you feel it works/doesn’t work? 
I think the final score works went well because it leaves the listener/ audience at the edge of their seat as it creates suspense of danger to what will happen next. The minimalism of the character that links to the music is clever as it really draws you to the creepiness of the joker. 

Saturday 15 March 2014

P.1 Research into Recording Foley Sound and Sound Effects


__Foley Art?__
Foley sound FX is the reproduction of sound in footage which adds to post - production this increase the quality of audio for films etc. The sounds can be any sort of sound that wanted such as footsteps or winds blowing etc. It creates the sounds so that they sound as realistic as possible, they are needed to make a clip as a whole to feel realistic as it sets the mood. It can also be used to cover up unwanted sounds, and also to enhance sound that's wanted.
Recreating the sound of wind 
__Foley Artist?__
A Foley artist creates ambient sounds that sounds realistic to match whats happening in the film. They create the sound themselves in their own way by recording themselves by impersonating the sound need, by manipulating everyday, buzzer objects or a sound that comes from something bigger then what they can fit in the studio e.g.a horse that you would never guess.
__Creating Foley Sounds?__
All Foley sounds will be recorded in a recording studio by one artist and then have a another person in the control panel playing back the visual, pressing record and enhancing the sound the artist is creating. In the studio you would see microphones in all size and shapes. Another sound FX equipment they would use for example is they e.g. an egg microphone that used for recreating the sound of a horse's gallop, the microphone would be barred underneath the dirt and have anther microphone on top and then blend the two together. All the technology they use is to enhance all the the sounds in the film because the sound tells the audience what to feel at that moment.
__Skills Need For Foley Artists?__
The most important skill you could have as a Foley artist being creative and having a good ear. this is what a Foley artist need, as they need to able to notice what can be heard on screen and then to intensify that sound FX by recreating it using any object for example, for screeching tires you would use a hot water bottle blow a bit of air in it the on a waxy surface move the hot water bottle in the same direction of the car. The Foley artist needs to have the talent to recognize each individual sound that required to whats playing on screen, they also need the energy as it is a performance that they trying to recreate for all these different sounds.
__Advantage Of Using Real Objects Rather Than Computer Generated?__
Using real life objects makes the sound you trying to create more realistic. Also by using real objects are cheaper and easier to access and recreate, if your not happy with the first outcome does not sound good. Although you could use sound libraries/digital production  software however, this will cost you millions just to create the sound you intend for and a possibility not having the sound you want in the end.

Wednesday 12 March 2014

P.1 Working between Premiere and After Effects


You can export Premiere projects/footage into After Effects or, exporting from After Effects into Premiere:

1) Once you already have your imported media into Premiere, you then want to go to file- a drop down menu will appear having the option to export. A few setting will appear you want to then export it to QuickTime.
To add effects to you original project/ footage from Premier, you want  to open up After Effects and click on file- drop down menu will have the option of importing. It then will come up with a window for you to find the project/footage where you saved it to and open it up into After Effects. Then you can begin adding your effects. Your Effects will only show up in After Effects once your done, to make sure they show up in Premier effects once you import it, it needs to be saved in both programs; if not that will potentially lose all the effects you done in After Effects. So when everything is saved, you then upload the whole sequence into Permiere with the changes you made. When you have done with all your editing you can then render it and export it as a YouTube file  as a completed short clip.


2) There is also another way that you can do this is: inside of After Effects you can import sequences directly from Premiere Pro. Double click in the project panel, and in the project panel select that project from Premier Pro, change the import settings to footage, then click open.
Then a dialogue box will appear that lets you chose which sequence you want to import. Select the sequence you want and click OK  and then it will appear in your project panel. Giving you the same result as before but this time you just imported it to After Effects rather then sending it from Premier Pro


3) Another way to import sequences into After Effects from Premiere Pro is by dynamically linking the two assets:
By lassoing your clips in the TimeLine in Premiere Pro, then right clicking on all your selected clips. There will be a drop down menu that will appear you want to click on replace with After Effects composition. When you do this all you clips will be sent together as one composition in After Effects. This will then open a new After Effects project if one has not been opened already  it will come up with a window asking what would you like to name the project and then press save.
Back in Premier Pro >
The TimeLine has changed and is no longer three clips, to get the three clips back you can undo in Premiere Pro so your back to the original clip and nothing will change in After Effects. However you wont get the forefround layer of the After Effects in Premier Pro; so what you want to do is: duplicate the three clips in Premiere Pro so you have duplicate of the clip above the original. Then go back to After Effects, select all thesequences in your project panel and delete. then go back to Premier Pro and lasso the four clips you have now and right click, do what you done before and press replace with After Effects as composition. This will give you exactly what you had in After Effect before, but in Premiere Peo, you see in your TimeLine that all you original three clips are there but the duplicates have been replaced with a foreground layer of you After Effects Composition.
 
This will allow any changes that you make in After Effects will automatically update in Premiere Pro.

P.1 Research Rotoscoping

Rotoscoping is turning a live action Image into another sequence as an animation, using a Rotoscope. This is an animation technique where animators trace over every single movement in footage (this can take ages), to use in live-action and animated films.
 Back in the early 1930s when film images were still being projected onto a frosted glass panel and re-drawn by an hand. This projection equipment is called a rotoscope, although it has now been evolved over time and has been replaced by software on computers making it a lot easier.

The history of rotoscoping was that a film used to be projected onto a frosted glass panel and then it would be re-drawn by an animator. However these days its been replaced by computers. this technique has been used in a lot of films. The reason for an animator to use the rotoscoping technique is because its more affordable and cheaper the going to a location on the other side of the world or easier if such location they desired did not exist.


The film 'All Dogs go to Heaven' was realised in 1989. This film was the first of Don Bluth, John Pomeroy, and Gary Goldman to ever, to use computer animation to help them with tricky perspective shots i.e the care running down the pier towards the junkyard. With rotoscoping in this particular film each sequence flows into each other making it look like a realistic animation that could be seen inanimated to the audience. In 'All Dogs go to Heaven' the rotoscoping is done so well that you wouldn't say it was two diffident footage put together in a sequence, it looks like a whole film was done in one tacking, as theres no missed out transitions that looks out of place.







Friday 28 February 2014

P.1 WORK BOOK

Date: 9.12.13                     Time: 9:00
- making a mood board for characters (using character bio) PHOEBE/SKYE/KE'NAN
- 1/2 way through mood boards
Date: 9.12.13                     Time: 13:05
-Finishing mood boards
-in Room F10 had computer trouble so got 3/4 of boards done
Date: 10.12.13                   Time: 9:00
-finishing of mood board -move on to the models (dress up a model using photoshop)
-finished mood board - almost finished model
Date: 10.12.13                   Time: 11:50
-production design annotate script
-printed out script and half way through annotating
Date: 12.12.13                   Time: 14:40
-script annotate - break down sheet
-done with annotations - 1/2 way through break down sheet
Date: 13.12.13                   Time: 9:00
-go out and get photo's of your entire storyboard - every shot + additional shots
-got all the shots we needed but not the riding shoots
Date: 16.12.13                   Time: 10:50
animatics- as close to find finale sequence as possible. when finished with animatics -folders organised/blogs updated
-half way done animatic
Date: 16.12.13                   Time: 13:05
-need to take pictures of riding animal scene for animatic
-got the pictures just needed to upload to computer
Further logs are in the yellow log book

P.1 Use of Music in Film - Legal Consideration

RIGHTS OF USE
1) whats the difference between publishing rights and recording rights?
Publishing copyrights only exist if the music or words have been written down or recorded by the artist. Although recording copyrights in sound are performed by e.g. a pianist recording Beethoven famous sonatas.
2) how could you go about clearing a piece of music for use in film?
If the music you want to use is not been pre-recorded then you should address the compose who is likely to have written the lyrics and are not signed to a record label or published, the rights holder would probably say yes. As its away to get their music out and advertised. However if the music has been pre-recorded you would need to contact the rights holder who would probably be the producer or generally a record company.
3) can you use music if the composer has died?
If the composer of the original music has been dead for seventy years or over the copyright licence has been expired. However its likely that the rights are owned by the record company, so would have to contact them to allow you to use the music you want.
4) what is incidental music?
Incidental music is when the music is been used in the film as background music that creates a mood.

CREATIVE COMMONS
1) what is creative commons?
creative commons are a non-profitable organisation, they help to branch out towards creative works for other to lean on legally and to share.
2) Why does it exist?
they exist to realise copyrights to individual or groups that wish to experiment with creative works.
3) 6 different license
- Attribution CC BY

It allows others to distribute, remix, tweak, and build on your work commercially. Only if they credit you for the original creation.

- Attribution CC BY- SA


It allows others to distribute, remix, tweak, and build on your work commercially. Only if they credit you for the original creation. the licence of the new creation has to be under the identical terms.

- Attribution CC BY- ND

This allows for redistribution, commercial or non-commercially, should be passed under an unchanged and credit you as well.

- Attribution CC BY- NC

this licence can not be used commercially but can remix, tweak and build on your work, and acknowledge the original recording, although you can change the name for non-commercial purposes.

- Attribution CC BY- NC- SA

this licence can not be used commercially but can remix, tweak and build on your work, and acknowledge the original recording, it has to be under the identical name of the original.

- Attribution CC BY- NC- ND

this licence is the most restrictive one out of the six, it only allows you to download and share with others while crediting the owner, but you can't change the original piece in anyway.

YOUR CHOICE OF MUSIC
Theres a scene where the animals are flying, i chose more of an up beat tempo. We used the software called garageband (the picture below shows how we did this, and what instrumentals we used). This genre would be defined as rock.


these to pic show the licence required to use the piece of music we wished for in part of the sequence legally.



http://www.bbc.co.uk/filmnetwork/filmmaking/guide/before-you-start/music-rights
https://creativecommons.org/licenses/
http://en.wikipedia.org/wiki/Creative_Commons

Thursday 27 February 2014

P.1 Use of Music in Film - Submarine

PURPOSE:
The purpose of music is it creates a sonic wallpaper/ background for montage and flash backs, which helps the narrater to flow. It also can tells a lot about the character's persona.
on a mission changes pace
ELEMENTS:
Instrumentals: Starts with a flute then strings come in (almost sounding very orchestral). The pace of the music goes up throughout the clip depending on a a major part of the scene when something is about to or is happening.
Tone: Neutral, ambiguous, slightly happy thinking music, busy, could be romantic as he's on a mission to self discovery, theres an element mischievous whimsical feel of it all. This helps to uncage the audience using humour.
Genre: Classical- is scientifically proven to help when developing brain cells whilst studying, shows that he wants to develop intellectually about what his researching to hopefully help him to understand where he fits in.
Tempo: Could be described as soft brisk walking pace (andante).
MEANING:
The sequence showing his thought process, he has chose that music to show the audience his emotions he is trying to create. It is subjective, it shows how he sees the world through his own eyes.
He plays around with the tone of the music, this is considered when describing a comical memory e.g. he pull down his pants to fart but instead shays him self and followed through.

Wednesday 26 February 2014

P.1 Audio Timeline sheets


These are my ideas for my sound scape in the short film.


Once I have put the footage in and sound that I had, I reviewed where sound effects were missing and logged the time of the clip it was needed and then found the sound effects and logged the source.



Wednesday 5 February 2014

P.1 Rough Cut Production Meeting

In this team production meeting, our main focus we decided is to re-film the corridor scenes as the one we previously filmed we used were too dark and that distorted the quality. We will begin re-filming tomorrow, Friday the 31st of January and will finish re-filming whatever else we need to by  the end of the first week of February (7th), giving us enough time to analyse the quality of the footage and to re-film if needed. Filming the easy parts tomorrow prevents us from wasting time again and it's helpful because we now have our male actor. I think if we first time around found a reliable male actor it would of prevented us from not getting work down promptly. Thanks to Nick, we did and got to an actor. We aim to complete our final by the 12th of February, giving us a day before the actual deadline is (13th). This sets us goals so we won't be rushing to finish filming and editing by making a schedule that we can keep to. This will helps us to be organised to get things done for the deadline and done well! We plan to stick to a sturdy schedule because last time we did not and it made us feel worse throughout the project. Our main concern is the process we take to getting to the deadline, last time the group was stressed and worried which made the work environment less enjoyable to complete the project and made it harder to get along with each other as we bouncing back and forth each others vibes. It is important to get the production of hail done on time, but that won't happen if the group is not working in a healthy team spirit.

P.1 Self Appraisal

I agree with Katie's thoughts as she only saw the three sfx we did, because it wasn't pieced together as one film. The production wasn't narrated, no dialogue and nor music added. When I showed alex at first I showed him the animatic so that he had a vague idea where the sfx clips went, therefore he was a bit more generous with his feed back. We ran out of time towards the end due taking on to much on with the sfx although we still have the ambition to do so (which will make our short film unique). We also had trouble finding a male actor to cast the role of Ke'nan, we went through 3 guys to fill the role and finally found one that seemed to be reliable. This did lose us a lot of time. However now as we approach the finale deadline 13th feb, we can use our time more efficiently and spend more time piecing and editing the video.

Friday 31 January 2014

Thursday 30 January 2014

P.1 Rough Cut Feedback from peers





The key points they both made was, I needed to add dialogue and sound effects. However it does to be pieced together. 

DO THE SPECIAL EFFECTS FIT WELL WITH THE SEQUENCE?
 HOW COULD THEY BE IMPROVED?
- Alex: I think they are better then what I could of done and are well done.
- Katie: The special effects look real, however they aren't put into sequence so dont know if they fit well.


Wednesday 22 January 2014

P.1 Research into Ambient and Dialogue recording


Ambient sound: is sounds that happens in the background, for example the ambient sound of a classroom would be other students chattering underneath the main voice in the room which is the teachers, it could also be the noise of clicking pens, or chairs sketching back and forth on the floor. This is important as it gives films a more realistic feel to it just by adding a little bit of more detail to the scene, and would make the environment of where the shot is taken will seem more natural than staged. A good example of this would be in "Catching Fire the Hunger Games" they went to the rainforest and recorded the sounds you could hear, also the ocean, and used that for ambient sound in the final film, so that it sounded natural when they where in the forest for the battle scenes.
                                    "Hard Cuts"- are ill advised to use in a film because they are happen suddenly, and it is believed that the film will be better when the sound leads to the next scene rather than just cuts, for example a forest to a city, it would be best to have the forest sound lead in and mix as a sound bridge rather than just cut and the city sound starts. The advantage or recording on location the sound will match up to the film and wouldn't have to rely or worry about matching up with  the sound library.

Recording Dialogue: is difficult recording to do as you have to match up the actors or actresses mouth when speaking, if you are dubbing over, you also have to make sure that the mic is at the right distance or the actors are not speaking loudly in mic, and it is clear and easily understood to the audience. When your intended recording make sure there's no background noise that doesn't fit you footage e.g if your footage is a forest you don't want a background noise of cars going passed while recoding. Things helpful to when recording is like: recording on location, and also at the same time you are speaking for example holding the mic next to the camera, because that way you get the exact sound to match the actors/actresses lip movement, and also it sounds professional because it has all the same ambient sound etc..  Looping comes in handy with ambient sounds as it can be played over and over again automatically. Shooting ambient noise is important when shooting a conversation this is because it makes the shot realistic and also adds some background to the conversation, and seems more natural to the audience.

Monday 20 January 2014

P.1 Team Production Meeting #5 Updated schedule



In our production meeting we spoke about  costuming for Shelby who is acting as Skye, we also  discussed costuming for me acting as Phoebe. We all decided as a group what we are going to do this week and that we are going to keep to it, also about filming the creatures, and also getting the editing done, we are planning to be filming Monday, Tuesday and also Wednesday, then Thursday and Friday are going to be days where we spend the whole time editing. We decided that Monday we will be filming the creature scenes providing we have the costumes which we do - blue dress, and Tuesday we will be filming the creature scene along side the corridor scenes, which will be carried on Wednesday, then Thursday we will be confirming that we got the correct footage intended and also edit the footage - colour correction and also effects on the movement of the animals legs and to make the animal look like it is physically flying, and also to make the animal look realistic.